Name | Title | Contact Details |
---|---|---|
Michael Staskin |
chief marketing officer | Profile |
Crystal Dynamics is an award-winning, top of class game development studio located just south of San Francisco in sunny Redwood City, CA. Founded in 1992, Crystal Dynamics has grown into a world class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics. Crystal Dynamics is owned by Publisher/Developer Square-Enix, Inc., which boasts a multi-million dollar international portfolio of intellectual properties that few can match with respect to brand recognition and units sold. Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the massively successful Tomb Raider franchise, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects.
Mobcrush is a mobile video streaming company that enables mobile users to broadcast, watch and chat about games played and streamed in real-time.
OpenFeint is an open source mobile social gaming network with millions of players and a presence in thousands of games.
GG Media Network is leading the industry across various games with numerous online and offline competitions. It operates high profile, branded international and national nonscripted content and shows. GG Media Network covers a broad field of services in gaming technology, event management, advertising and TV production, fully catering to the needs of the esport’s ecosystem. In addition to production GG Media Network has a talent management division dedicated to the development of Esports talent. Main headquarters located in Los Angeles, California.
Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.