| Name | Title | Contact Details |
|---|---|---|
Hiroshi Kadowaki |
Senior Vice President Of Product Development | Profile |
WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the world`s leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell.
Riot was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in awesome games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Over 67 million play every month. We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. Headquartered just a couple miles from the beach in Santa Monica, California, Riot nabbed third place on Great Place to Work’s 2013 Best Medium Workplaces list. We also ranked fourth place in the "25 Best Companies to Work for in Technology" list, an accolade based on Glassdoor reviews of Riot by Rioters.
Descente North America is a Ogden, UT-based company in the Software and Internet sector.
MULTIVERSE is an upcoming PC + mobile platform for tabletop games and RPGs!
Founded in 2009, KIXEYE is consistently redefining the intersection of fidelity and accessibility by creating innovative experiences for competitive gamers. KIXEYE is based in San Francisco with additional studios in Australia, Canada, and Vietnam. KIXEYE is the creative force behind Backyard Monsters, Battle Pirates, War Commander, VEGA Conflict, and War Commander: Rogue Assault. KIXEYE pioneered the much emulated Massively Multiplayer Online Real Time Strategy genre and have spent the last several years perfecting it. Our leadership team and board of directors are comprised of video game veterans, serial entrepreneurs, and obsessive innovators working together to push the boundaries on immersive gameplay.